Cross-Trainer is cognitive intervention software designed to improve visual-spatial and logical-reasoning abilities in students age 7 to adult.

Regular use of Cross-Trainer software helps to strengthen critical thinking, memory, and problem-solving abilities, enabling students to improve their performance across subjects as varied as reading, math, science, and social studies.  
Cross-Trainer software is especially helpful for those students who experience visual-memory, processing or concentration issues – which can frequently be the case in students on the dyslexic spectrum, or those diagnosed with ADHD etc.

Cross-Trainer provides a fun and cost effective way to improve the cognitive foundation needed for academic success.

Features and Benefits

  • Engaging game like activities

  • Students practice independent of teachers

  • No reading required

  • Motivational Feedback

  • Detailed reports show student progress

  • Suitable for all Windows PC operating systems

  • Home versions available


Students with an under-developed visual-memory may for example struggle to copy from the white board.  Improved Visual Spatial skills will help with subjects that emphasize visual and conceptual learning, such as mathematics and science.

The Visual-Spatial skills reinforced in Cross-Trainer include:

  Visual Tracking
  Mental Rotations

  Visual Memory
  Spatial Orientation
  Multi-Perspective Coordination

Waterworld is designed to improve figure-ground perception, the understanding of negative space, visual matching, visual memory, and mental rotations. Students create a pattern on the right side of their screen that matches the pattern on the left.
Tangrams is designed to help students focus on part-to-whole relations and spatial relations. This matching exercise gradually increases in complexity, allowing students to complete puzzles from memory.
Spatial Delivery is a three-dimensional navigation activity that focuses on spatial directionality and spatial memory. Students use a map to find their way through a maze to deliver a package.
Flips is designed to improve students' ability to visualize objects as they appear. Students duplicate shapes after they have been rotated 90 or 180 degrees.
Cubes is designed to help students visualize objects from different perspectives. Students envision what a scene or set of objects would look like if seen from a different angle.

Logical Reasoning provides the foundation for creating new ideas, comprehending theories, and recognising relationships.  Logical reasoning skills are crucial to basic organisation, discerning patterns, and drawing inferences, all of which are necessary in conceptual learning.

The Logical Reasoning skills reinforced in Cross-Trainer include:

  Inductive Reasoning

  Deductive Reasoning

Satellite is designed to improve deductive, inductive, and inferential reasoning skills. It employs abstract thinking skills, flexibility of thought, and it emphasizes the concepts of reversibility, implication, negation and double negation, conjunction, and exclusive conjunction.
In Stepping Stones Students place activity pieces (stones) across a river to create a pathway. The stones must be placed in a sequence that fits a pre-determined pattern. Students analyze the initial pieces to discover the pattern and determine what pieces they need to complete it. This activity challenges students to develop skills such as deductive reasoning, analysis, patterning, and inference.
World Cup challenges students to improve their thinking in two important ways. The first is through the understanding of the concept of class. The second is by challenging students to think systematically and efficiently by carefully planning their way through the challenges. If students resort to guessing and other inefficient strategies, they will learn that it is more difficult to progress in the activity, but when they carefully think through their choices, they progress more quickly to the higher levels. World Cup is a Venn diagram activity in which students must logically determine that pieces belong inside the circles on the playing field.
Fishing Derby is designed to develop classification skills, as well as improve speed. Students look at fish of different colors, shapes, depths, and numbers of stripes, and catch 3 fish that are grouped according to certain criteria. A valid group of fish is comprised of three fish which are the same within each attribute class, or different within each attribute class. For example, the shape and color could be all the same while the depth and number of stripes could be different. What cannot happen within any attribute class is to have two fish which are the same and one different (e.g. two blue and one red).
In Bridge Builder, students select activity pieces that complete a series of pieces in a puzzle to repair a bridge. The activity challenges students to understand the relationship between two objects and their degrees of similarities or differences. It is designed to improve pattern recognition and to employ deductive reasoning skills. The activity emphasizes comparing and contrasting, analysis, and understanding relationships.


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